Do you generate your visuals by rendering a fullscreen quad and having shaders do all the work is there actual polygon work involved?
Just curious, nice work!
EDIT: drat, it seems I missed a few comments, you already answered most of my questions. So feel free to disregard them. I'm leaving the comment to show that I really like the things you've done with the engine, it looks fantastic (and $deity knows how much fun it can be to work on something like that)