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Great work, wonderful to see voxel engines becoming more popular and feasible. Also check out http://procworld.blogspot.ca/ great technical write-ups on the engine chosen by Sony for EQ2.

Everquest II was released in 2004, I believe you mean Everquest Next. The voxel engine in the game looks very exciting. Modifying individual blocks after they're placed blew my mind.

Yes - I have been following Miguel's work for some time (and apparently he checks out my work sometimes too) :)

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