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There are plenty of apps (including games) on the Play store with 100,000+ purchases (not just free installs), and I know of at least a few that cost $3+ with 500,000 to 1,000,000 purchases, and Minecraft has 1-5 million puchases at ($6,99? - forgot).

This means that the possibility to make 6-7 figures on Android apps is there, if your app is compelling enough. The problem isn't getting users to pay, but making an app compelling enough that users want to pay for it.




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