This is where your argument breaks down. It assumes that because you are on Android, you app is shoddy. That need not be the case. Android gets a bad rap for being "hard to develop for", but that's only the case if you try and hit the entire 2., 3. and 4.* userbase.
If you limit yourself to 4.*, the dev work is very comparable. It's just a lot of people are utterly convinced they need to put in 2-3x the work to pick up that 40% of the market.