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> The problem is that the android users will most likely hate the UI and the bugs as it will probably be thrown together.

This is where your argument breaks down. It assumes that because you are on Android, you app is shoddy. That need not be the case. Android gets a bad rap for being "hard to develop for", but that's only the case if you try and hit the entire 2., 3. and 4.* userbase.

If you limit yourself to 4.*, the dev work is very comparable. It's just a lot of people are utterly convinced they need to put in 2-3x the work to pick up that 40% of the market.

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