There is no way forward for (paid) Android apps that can make a living. You need to sell on iOS in order to make any sort of revenue.
So if your startup is built on a free app, then by all means use Android to test your idea. But if you want to make things and sell them for money, then putting up with the App Store model is more than worth the amount of money you can make compared to Android.
Yes, that is kind of sad. As someone who does pay for Android software, I imagine I'm in the minority. I've got extended family members who balk at the notion of paying even a dollar for software on Android.
OTOH, I'm curious how many paid apps on the iOS App store actually hit the break-even point.
> There is no way forward for (paid) Android apps that can make a living.
Why do you say this? I concede it may be true for games, but games are actually one of the hardest places to make a living. Make not-game apps and your expectation of payment and your likelihood of piracy plummet.
I've actually never personally met an indy iOS developer making their money on not-games, come to think of it.
I easily spend $15-30/mo on android apps. I go out of my way to buy ad-less versions but I do appreciate that I can try an app for a few days even with an ugly, unfit ad.