Some candidates would include the Delorean car company, RIM (they'll surely cease to be a going concern with time), some of the Linux companies of the 90s, etc
The problem is that the generated waveform does not begin at zero, causing your speakers to jump from the zero position instantaneously to some other position when the sound begins playing.
Now, obviously the laws of physics prevent this from actually happening, so you hear a pop. The lower the pitch of the sound, the louder the pop is likely to be, for reasons I'm sure people here can work out.
So, the solution is to generate a wave that starts at zero, or add some tiny fades. Note that music playback software does this when you hit pause/play. Some of them have an obvious fade you can hear, but they all add some fading, to avoid popping from stopping/starting the sound in the middle of a cycle.
EDIT: I was feeling ultra-helpful so I took a screenshot of the waveform to show what I mean: http://imgur.com/uWOlJcs
Yehar's DSP Tutorial for the Braindead http://yehar.com/blog/?p=121
It was an ASCII textfile when I read it, back in 1999, doing demoscene stuff, someone had coded a speech synthesizer in a 4k demo. So I had to email that guy to ask them "WAT??" and he answered explaining me basics like how to set up the Soundblaster with a streaming circular buffer, then sent me to read this tutorial, and explained loads of other stuff.
I also dug a lot of interesting things from the music-dsp mailinglist and many articles on Harmony-Central.com. That site still exists, but I can't find any of the old articles and tutorials related to digital synthesis any more. That's where I first read about Karplus-Strong physical modelling of stringed instruments. I think they were in a section called "Music & Computers" or something, but nowadays that place seems like a weird sort of blog/forum combo. I always had the feeling that the DSP section of Harmony-Central was only a small part of the site's intended purpose, does anyone have an idea where those articles went? (come to think of it, I don't think I've simply tried old versions on archive.org yet)
Then again, it's cool that he listened to the demo.
Seems simple enough that I bet something is missing from the story.
Also, calling marketers 'worthless people' is a callow statement. I'm an engineer, but we build the things we make for people to use, so the people who help other people understand the value in what we make are far from worthless.
Neither an automobile, a bridge nor a fridge require people telling me how those two objects can ease my life. It is immediately obvious to me - as all good engineering projects should be.
If it wasn't for PR people then we wouldn't be engineers working on computers today. People initially didn't like computers either.
In both cases it wasn't immediately obvious why people would want to use these products.
I'm curious as to what you developed that was so immediately obvious to customers that you didn't need a sales team to become so wealthy and popular.
The (great) podcast 99% Invisible has an episode about it: http://99percentinvisible.org/post/47063460311/episode-76-th...
I thought the discussion was about marketers.
I wouldn't say that only those who care solely about function are the only worthwhile people, either. Unless you wear only woven sackcloth and eat only nutrient pills.