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Ask HN: The Ludum Dare 27 Entries of HNers
53 points by Udo 1511 days ago | hide | past | web | 52 comments | favorite
Ludum Dare is awesome! I would be very interested to check out games made by fellow HN people. Post your LD 27 entry here.



Time Flies Straight - a game of fractal time starring Carl Sagan

Step out of linear time and experience fractal time in this strange raycasted adventure that will open your mind. And probably make you feel a little ill.

Web: http://mrspeaker.net/dev/ld27/ LD entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...


This game is one of the few innovative out-of-the-box ideas for this ld27 theme "10 seconds". The game is just brilliant.

Very refreshing, brain-teasing and fun to play. 5/5.


I enjoyed this a lot. Thanks!


This is my favorite so far - so insane. Plus, Carl Sagan!


Mr Speaker: what a great game! By the end I lol'd. Cheers.


Brilliant game! Loved the jingle .. it is going to be stuck in my head the whole day. What did you code it in (language, frameworks?)?


This is seriously awesome, great idea!


Ha, this is awesome.


wow awesome. Thanks for sharing.


Multitaskor, can you multitask?

The game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

The source code: https://github.com/davidgomes/multitaskor

edit

I'll also add this is my third Ludum Dare and I love it every time - the community is brilliant, the blog works amazingly and as you work on your entry it's very easy to keep track of other people's work and failures too. I try to keep motivated by looking at the progress of others and keep myself working despite other people giving up. In the end, it's all about having fun making games and no game-making jam is nearly as cool as Ludum, it is the queen of game making competitions.


Apparently I can't, you're game does something rather weird to my brain. Fun idea though!


It's crazy once you really have to start multitask. Great idea.


The Legend of Epikouros - a Zelda-like Relay Marathon

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

I made this in 30-ish hours for the compo. Client is made with Unity, and server with node.js.

It was very fun to come up with something original on the "10 seconds" theme: instead of the quite evident idea of having a very small-scale game you can play for only 10 seconds, I explored the idea of having a huge game but being able to play only 10 seconds of it. The result turned out - IMHO - quite interesting, related to the way we - humans - relate with time (warning: playing it might induce some feelings of impatience, nostalgia, emptiness or regret, depending on your view on life...).


Second's Showdown: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Do you yearn for a simpler time free of the constant interruptions and pressures of modern life? Then look no further! Grab your favorite pistol, a friend or enemy, and join us on a journey to a world of dueling.

In a city where every little problem is resolved with a fight to the death, it's up to you, the dueler's second, to keep heads on shoulders and bodies hole-free. Bring your guile and skill to the table and outsmart your opponent in a battle for the ages!

Written with TypeScript


10 Second Dash - a 100m running game

Game and source: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Written in Javascript (HTML5) with the micro-framework Coquette.js as a starting point. Used Pickle for graphics.


BIRTH: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Built in Haxe, OpenFL and HaxeFlixel

NOTE: Built by https://twitter.com/grayhaze - He's a HN lurker and doesn't have a profile here so he gave me permission to post it on his behalf.


I have a profile now. ;)

I'm going to continue working on my game and release a version for Android, and probably iOS, at some point. I'd welcome any feedback. I'm aware that at the very least it needs sound, level transitions, instructions and a lot of work on the visuals. I'm also looking into ways to expand the game and add variation by introducing new or alternative enemies to the mix.


Professor Power and Powerbot

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Terrible name I know. Platformer built in Javascript. No frameworks or libraries other than a sprinkling of jquery. SunVox for music, sound in bfxr, graphics in Inkscape.


Hurry! http://hughsk.github.io/ludum-dare-27/

All JS, using browserify and a bunch of modules but no framework :)


Voting link?

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

I found it on the LD site, but others might not.

Lovely Perlin? How how do you do the collisions exactly?


Thanks! Collisions/physics are handled by box2dweb, using a 2D greedy mesher to simplify the grid into quads: https://github.com/hughsk/continuous-box2d

The terrain is a mix of a cellular automaton (https://github.com/hughsk/cave-automata-2d) with a bit of perlin noise to fill in the gaps :)


Impressive


Robots Save the Day:

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Platform:

  HTML / JS / CSS, jQuery, Handlebars, Howler.js
Tools:

  Cinema 4D, Garageband, Audacity, Pixelmator


Short and sweet. I'm killing the humans next time.


They have it coming.


Awoid: http://www.awoid.com/?utm_source=hn

A slick two-player word game – challenge a friend or a coworker and see who has got a bottomless vocabulary.

If you need someone to play against, hit me up on Twitter – I'm @ceterum_censeo

Written in CoffeeScript + jQuery


I made a multiplayer platformer with node.js, websockets, and box2D: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...


Multiplayer games are so hard to get to work in LD where players arrive sporadically :(

I had a similar silence for attempt a few LDs back:

http://www.ludumdare.com/compo/2012/08/30/cage-flight-autops...


Hey I remember that game. I was able to get a dozen or so people to log in at the same time towards the end of the competition, but I don't expect more of that during voting. (Also I can't seem to keep the server up)


Where did you host it?

Heroku forces you to use long polling instead of websockets, and long polling is not very good for keeping it speedy.


It's on a free tier amazon ec2. I'm actually amazed at how fast websockets are, I can get a good connection even on my smartphone.


Jump Drive - http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

I've used threejs for the graphics and cannonjs for the physics.


A bit late to the party.

Chronodrive: A Time-travel SHMUP(shootemup)!

Play in your browser (HTML5): http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...


willvarfar: The NSA's Where's Snowden?

You are an NSA Analyst and your job is to track down Snowden and Assange, who are flying around the globe using assumed identities trying to reach a safe haven in a hostile country!

You just need to log into your NSA Cyber Remote Analyst Portal (CRAP) which is a Windows GOV edition thin client, and start ... hacking in SQL :)

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

We made the Windows look&feel and the SQL parser/runner from scratch for the Ludum Dare.

    HTML5 + canvas + JS


To add: I promise to play and review every single game* posted in this thread as a matter of duty :)

* sans windows. Not a windows user.


Seconded. I'm looking forward to trying these out!


Try Wine.


I have a mac.

But its really downloading arbitrary code that I don't like.


"Sort it out" - separating bits through an obtuse (is that the right word?) mouse interface.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Lacks an in-game tutorial, so be sure to wath the video first.

As far as theme was concerned I just used a ten-second level limit, so a bit lame in that sense, but I think the gesture input is somewhat innovative and mastering it is part of the fun.

Made in Processing so I'll probably keep working on it, polish it, and release an Android version as well.


Placeholder - A game about defending a place.

The focus was largely on gameplay and balance, and the result is a decently balanced tower-defense like game. We tried some very new ideas in this genre, and it turns out they create a completely different style of play. Overall very happy with the end result.

Web: http://placeholder.tinco.nl LD entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...




Pretty short pixel perfect collision HTML5 platformer/puzzle, the theme "10 seconds" is pretty important when solving them.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Made with http://jawsjs.com/

Source code? The JavaScript isn't minified.


Xhon - a 10 second platformer

You play an alien life form that pollinates itself by shooting out spore that live for only 10 seconds. Some of your pods give the spore special powers!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...


http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Chicken Snatch. Made with JavaScript. works well in chrome and safari. Firefox is broken because of an audio conflict.


Frozen Braid:

A Frozen Synapse/Braid demake

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Created with Python, PyGame, ASEprite, bfxr, Autotracker-c


10 Second Platformer: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Built in JavaScript using rot.js.


Sorry, *10 Second Roguelike.

My brain hasn't fully recovered from LD27 yet.


It's not technically a LD entry (I spent far too long on non-game bits and forgot to actually add a game) but I'm quite proud of it and resolve to finish the damn thing eventually. Warning, Chrome(+WebGL) only, hideously unoptomised and sits there unresponsive for a few seconds before starting abruptly. WASD to steer, shift to thrust. Do not press space, space is broken:

https://dl.dropboxusercontent.com/u/25413532/ld27/tenseconds...




I'm live-streaming myself playing the games from this thread:

http://www.twitch.tv/udnozor




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