This is the mythology of Apple that is so bizarre. Apple overshot competitors not because Apple has such a dedication to technology excellence (I mean, at the time their offerings were dramatically behind all competitors), but because the simplicity of the SDK meant that they had to simply double existing resolutions.
It's going to be interesting to see what Apple does with the market-lagging iPad Mini on the refresh -- double each dimension resolution, yielding a hilariously excessive pixel density purely to maintain the wrong-headed SDK?
I call bullshit, that's not how I remember it at all.
The iPhone 4 was released in June 2010 at 960x640. The Samsung Galaxy S2 wasn't available until 11 months later - May 2011, at 800x480. The Motorola Droid X was also available May 2011, at 960x540, along with the HTC Sensation, with the same resolution.
This is the mythology of anti-Apple postings that is so bizarre. They just know that Apple is always technologically inferior.
By 2012, the Android competition has gotten better than Apple in resolution... but only because Apple made resolution important.
But it was also not the first. The Nexus One/HTC Desire had also 800x480 resolution - 6 months before iPhone 4. Also, the original Motorola Droid - available since November 2009 - had 854x480 resolution.
I'm talking about when the first iPhone came out (2007?) and you couldn't find a multi-touch capacitive touch screen in any mass market device that was able to match the precision and responsiveness of what Apple delivered in v1 of their mobile phone. It was not for a few years that competitive devices came out with a screen that had the same level of responsiveness.