There have always been a diversity of options available in the PC market, and those who wanted to pay the premium for an IPS screen (you know, Apple still sells devices with TN screens...), GPU, or SSD could. Picking the lowest priced PC and pointing and jeering "see!!???" is not a useful tactic, just as someone can't point at the Macbook Pro and jeer at the price without equalizing hardware.
On the phone side, for several years, the iPhone had the BEST possible screen available on any phone because they invested in the panel and locked up the supply (since they paid for it) while other phone makers were content with lower resolution screens.
This is the mythology of Apple that is so bizarre. Apple overshot competitors not because Apple has such a dedication to technology excellence (I mean, at the time their offerings were dramatically behind all competitors), but because the simplicity of the SDK meant that they had to simply double existing resolutions.
It's going to be interesting to see what Apple does with the market-lagging iPad Mini on the refresh -- double each dimension resolution, yielding a hilariously excessive pixel density purely to maintain the wrong-headed SDK?
I call bullshit, that's not how I remember it at all.
The iPhone 4 was released in June 2010 at 960x640. The Samsung Galaxy S2 wasn't available until 11 months later - May 2011, at 800x480. The Motorola Droid X was also available May 2011, at 960x540, along with the HTC Sensation, with the same resolution.
This is the mythology of anti-Apple postings that is so bizarre. They just know that Apple is always technologically inferior.
By 2012, the Android competition has gotten better than Apple in resolution... but only because Apple made resolution important.
But it was also not the first. The Nexus One/HTC Desire had also 800x480 resolution - 6 months before iPhone 4. Also, the original Motorola Droid - available since November 2009 - had 854x480 resolution.
I'm talking about when the first iPhone came out (2007?) and you couldn't find a multi-touch capacitive touch screen in any mass market device that was able to match the precision and responsiveness of what Apple delivered in v1 of their mobile phone. It was not for a few years that competitive devices came out with a screen that had the same level of responsiveness.
In the laptop arena? Not so much.
When buying my last laptop (~2 years ago) I wanted a 14" laptop, 1080p IPS screen, and a quality dedicated GPU.
I was out of luck, NO ONE made a machine like that. I could get any of those two, but not all three. I ended up with a 14" 1080 TFT and a GPU.
A few laptop manufacturers have started pushing the boundaries of quality, but it is by no means universal. Even today getting a well build (e.g. not Clevo) 14" machine with a GPU and a good screen isn't easy, you have a couple of options to choose from.
Suffice to say for my laptop purchase I bought my own SSD and installed it myself, much more powerful and lower cost than anything the OEM was offering at the time.