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I don't think the decision had anything to do with money. It's part of the whole "more wood behind fewer arrows" initiative. Essentially, a defrag. 20% time was seen as having created too much fragmentation with little benefit. Gmail was the only major success to come from the program. Also, Google has a separate team for working on skunk works style projects.



Google Now: http://memeburn.com/2013/03/from-a-20-project-to-googles-fut...

If IO 13 is to be believed its become an essential pillar of their current vision/roadmap for search (Answer, Converse, Anticipate).

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Did not know about now. Thanks.

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Metaphor is not reality, but that metaphor is terrible. I'm an archer: you want as many arrows as fit in the quiver, and as far as more wood, well, we've switched to carbon fiber shafts for a reason. When you shoot an arrow, velocity gets you to your target, and velocity penetrates it too. Extra weight is a literal drag.

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Go the other way. You could have 500 arrows made with toothpicks or 5 traditionals.

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Our modern "arrow" is essentially a field point expelled via explosion at incredible velocity.

It's a bad metaphor.

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>Gmail was the only major success to come from the program.

Adsense, Go? I'm sure there are others too...

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I don't think adsense has done very well. Does Go generate revenue?

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While Go doesn't directly generate any revenue, it's probably not without reason that Google is rewriting some important pieces (dl.google.com for example) in Go. I can imagine their engineers being much more expressive in Go than in C++, causing them to spend less time on writing the code as well as resulting in simpler code (easier to comprehend and maintain, so less time/money spent on maintenance). This doesn't generate revenue but it does optimize development processes, which could indirectly save them some money.

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