Is the rendering performance OK? Are the movies intact? Do you get the choral music that was only accessible to people who had a creative card with soundfont support?
Also, this reminds me of several video gaming magazine jokes:
Character Booster – Find yourself stuck on a difficult section or lacking the funds to buy that vital Phoenix Down? With the Character Booster you can increase your HP, MP and Gil levels to their maximum, all with the simple click of a button, leaving you to enjoy your adventure.
Guess the use of MIDI is what you do when the hardware doesn't for sure come with support for redbook audio.
It had nothing to do with a 'lack of redbook', especially given the PC port shipped on disc and no one was releasing stuff on floppies anymore. It simply was common for Japanese computer games to support MIDI modules, even into the late 90s. They kept at it longer than Sierra!
Mind numbingly stupid DRM for a mobile device.
Why is it so difficult to do GOG-like releases? I would buy things like this with my eyes closed.
How hard can it be to re-render an already-created CG scene with a few more pixels?
I bought the square version and the cloud-saving was pretty awful, you sometimes had to wait up to 10 mins to contact their server and save the game. I can only imagine they've fixed that for this release.
In my retroactively ideal world, Square would have had had the foresight to render FFVII at 1080p and downscale at runtime for the playstation - then even today, 15 years later, we could load the game up in an emulator and unlock enough detail to max out a modern HD display.
Quite tricky, seeing that Square-Enix no longer has the original source files to re-render these. A proper re-release would require artists to remake the environments from scratch (based on concept art or the original game).
The game is nearly 20 years old, a millennia in video game time. Oh my goodness... 20 years!
The problem with these remakes is that the original assets are in crappy resolutions so they'll basically have to remake everything. And that takes time. And Square is not exactly known as being a efficient company.....
...So I wouldn't count on it.
I am sure it will come out in the same period of the pokemon MMORPG
One could arguably state that all of the pokemon games are MMORPG's already, seeing that you can connect to other players and exchange creatures, combat, etc.
The only game I've played through more times is Ocarina of Time - I rarely replay games, especially very long ones. Especially more than twice. FF7 has been the only exception.
I didn't have a psx, couldn't afford it back then, but I had a PC and got the PC version shortly after it had come out. It was my first FF game.
Stories like to have heroes, give them flaws, mess with them, and then miraculously help them win. The monomyth/hero's journey being the framework.
I don't know if any FF messed with their main character as much as Cloud. Well, they were on a streak after FF6 (Female protagonist who was definitely different from not just other games, but even her fellow party members... man they had good writing) The guy was messed up. Very bad things happened to him. Many times. People died, and not just for shock value.
Some of it has been overhyped, and so the backlash against overhype has caused too many people to rate it lower than it deserves. Others expect too great of things and are disappointed when FF7 doesn't floor them - after all, they are told the title is one of the best RPGs of all time. It is, but it's impossible to look at it nowadays without already having an expectation in mind.
Back then, when we were still young and living off RPGs after school, some fantastic games were made. Some, like FF7 and Xenogears and Chrono Trigger were life-altering. These are the reasons why I want to work as a creator. They are the reasons why I love good entertainment and good writing.
They established the tropes. They get a pass on having the tropes used against them. Man, I always feel like writing a treatise when FF7 crops up. I loved the game, but I was never a full-on fanatic of it. It just deserves some love for it's age.
I run a FFVII-based fansite (thelifestream.net, [/plug]), and the general consensus of the community there is that while a full FFVII remake would be nice, it would generally be criticized by the original fanbase, no matter how awesome they make it, simply because it's not the same game anymore.
For an example of the only full-on remake Square ever did of one of their older titles, you could look at FFIII on the DS, remaking a 2d, sprite-based game into a 3D one. Of course, FFIII doesn't have nearly the fanbase of VII so there were less tears on the internet over it.
It's like more about the derivative (delta/improvement) of quality, the velocity of the game relative to previous efforts not its actual position in space.
The same treatment was given to FFVIII, as well, so it likely won't be long before it joins its predecessor on the Steam store (its appearance leaked in the registry moons ago).
Re-releases of old / 'vintage' video games are quite popular on Steam, allowing the owners of the rights of said games to sell them again with relatively small investments. This also happens on modern consoles (PSN on the PS3, etc), which no longer have backwards compatibility, so that the game manufacturers port the game to modern systems (at minimal investment) and sell them again. Optionally rendering the game at a higher resolution and calling it a HD re-release.