I purchased Codea on the first day it was announced. I thought it was a cool sounding app and wanted to see what it was about. The idea was to have fun and play around and learn how to code using an iPad. The whole point was "Hey, you can learn to code on your iPad". But, now the message is "Hey, learn to code on your computer but run it on your iPad"? I'm not sure I'm gettin' it. Why not just have the code execute on the computer too? I'm just curious.
I was just thinking and was wondering if Codea was attempting to become an "app platform". Like Squeak or Emacs. Perhaps that is what is happening? If it were branded like that I am pretty sure that it would be pulled from The App Store (I don't like that thought, btw). That could start making things interesting... Hmmm. But, again, that is what the overloads have wanted to avoid.
Over time I have added features that I personally use into Codea. Sometimes I like to use Codea at my desk next to my desktop computer, so I added a way to do that with Air Code. I still prefer coding on the iPad directly, but I use both depending on location.
Codea will always be about making your ideas come to life. It attempts to reduce the friction in creating things.
(oddly similar name)
How did you manage to get around the appstore rules on downloading interpreted code? Does it not count if the code originates from a local network?
Though I developed it under the expectation that it would not be approved — purely so I could use it. Because I find myself using Codea more and more these days, and using an iPad to code at my desk next to a 30 inch monitor felt a bit redundant.