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Well seeing as how they are using it in Star Trek and that takes place in ~2265, we've got a few hundred more years.

As far as "confusing and boring" I think that depends on the implementation. I've been using WinMo8 for the last 6+ months and there have been a few gotchas but for the most part, the interface is a lot easier to use than iOS6. Although I think that has more to do with the UX and not the UI. I love apps that TapBots make but I don't have the patience and artistic talent to create interfaces like that. My developer hat says it's definitely a lot easier to program apps Flat, but it's very easy to do it incorrectly. You're not alone, but now that Apple opened fire on Skeuomorphic design [1][2] and lots of people look to Apple as design leaders, I feel like you're going to se a lot more flat.

[1] - http://www.youtube.com/watch?v=ZIQ5zGOo6qE#t=2611s [2] - http://www.youtube.com/watch?v=ZIQ5zGOo6qE#t=4950s




You may be right.

Personally I don't like the 'bubblegum' of the iOS7 previews I have seen so far. I'm sure my daughter will love it but as a William Gibson loving tech nut it leaves me feeling a little left out in the cold... Be that as it may, this is what I wanted to say to you: people seem to think of jeweled buttons and gradients as skeumorphism but I find that to be something of a narrow view.

Example: my favorite skeumorph in OSX - type in an incorrect password at the lock screen and the little thing 'shakes it head' as if to say: "uh-uh, try again" such a light touch and so playful and benign at just that moment that the user is feeling a tad aggravated. How much better is that than a giant red 'X' an an ominous warning gong?

Skeumorphism in today's design circles is pretty much the definition of the phrase: don't throw out the baby with the bath water.

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