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Steam's DRM stays out of my way, in the same way iTunes' used to. Microsoft's DRM forced me to play in a way they saw fit.



Which is the point. DRM isn't the boogeyman. It is how DRM is presented.

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No, the relevant issue is how the DRM is designed and executed. The substantive differences between MS's scheme and how Steam does things are too big to simply gloss over. The marketing could have been as slick as you please but they would still have been trying to sell a shit sandwich. It's no surprise that gamers sniffed them out.

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Not how it's presented. How it functions.

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