> How is it different than Steam, other than the point than speculating that Microsoft would never aggressively discount games as much as Steam does now
They don't allow developers to self-publish, and Valve is privately owned by a benevolent dictator who won't be prone to public investor pressure for short term quarterly profits. People trust Valve to do the right thing.
Microsoft on the other hand has a history of just shutting down their DRM servers without making it right for the customers who bought into their DRM'd products.
"The news will likely upset a number of Microsoft's customers, who bought music from MSN Music before the company launched the Zune Marketplace and decided to ditch the old store. Microsoft's decision to turn off the MSN Music authorization servers serves as a painful reminder that DRM ultimately severely limits your rights. Companies that control various DRM schemes, as well as the content providers themselves, can yank your ability to play the content which you lawfully purchased (and now, videos) at any moment—no matter what your expectation was when you bought it. Some Major League Baseball fans learned this the hard way last fall."
I wouldn't trust anything from Microsoft where in order for it to keep working, it would have to phone home to MS DRM servers. MS will eventually shut down those DRM servers without giving their customers a solution to use their DRM'd products post-shutdown.
That is true, but I also pay much less for a Steam game on average, than I would pay for a Xbox One game (usually 69.99€ in Europe, which is ~90$), which also reflects that I buy a (possibly short lived) license.
Also, it's probably much easier to backup and play your Steam games on a PC, even if Steam wont be there forever, than it would be with such a locked up system like the Xbox One.
I can buy a PS3/PS4 or WiiU game that can be played without any online connection or authentication on any number of consoles. (In case one fails and I need a replacement console)
And how is it a bad business decision to ensure that a customer can use his collection even if all auth/DRM servers are decomissioned?
This is the "bad business decision" that was made for every single big mainstream console since the invention of video games, and it seems obvious to me that the customer demands this, and MS understood it.