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Guild Wars 2 is a game that charges for basically cosmetic items. You cannot buy better weapons or better armor, but you can buy costumes that make your armor look cool, or you can buy little things like 2x XP potions (30 minute limit). There is a way to make a game in which in-game purchases don't distort the game mechanics but that people are still interested in.

I believe Team Fortress 2 does something similar, selling hats and such.




Guild wars 2 also sells revive-where-i-am in case you die. (doesn't work in PvP).

http://wiki.guildwars2.com/wiki/Revive_Orb

that's over the line IMO.


It can't be used in PvP so it doesn't give you advantages over other people. It's only useful when you're playing on your own out in the world somewhere. "Revive where I am" is already free if there's another player around willing to revive you.

I'd say it's the opposite of over the line. It's a very useful purchase which doesn't have any big game changing consequences. It's just a replacement for party members. It facilitates solo play for people who enjoy it. And the gem store isn't the only way of acquiring this item.


That's one of the items that probably looks ridiculous if you haven't played, but it took months for the player base to find any good use for it. At the time I was playing, nobody was really using it for anything but terrain exploration - rezzing using the orb after jumping off the map edge.

Here's a thread of players complaining about how weak it is: https://forum-en.guildwars2.com/forum/game/gw2/Revive-Orb-Is...

Tangent: one of the best parts of GW2's paid model is that if you stop playing you can get a full refund including what you spent in the cash shop.




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