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I couldn't agree more, nothing is more frustrating than getting hooked on a game only to realize that progress is essentially crippled without massive amounts of free time or a few in app purchases. I would much rather pay an up front fee (or perhaps instead of crippling the game, a one time fee to unlock the rest of the game).

That model doesn't really work for apps which are dependent on external servers for multiplayer, etc. as the vendor has on-going costs. Hence revenue needs to be recurring as well.

In practice that means ads, subscriptions or IAP.

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