Hacker News new | past | comments | ask | show | jobs | submit login

At the potential of starting a flame war, I would categorize the Oculus Rift as the meh, and the glass is the future.

I was able to use a head mounted (and tracking) 3d display with a computer back when ROTT was popular (circa 1994). It's a novelty at best, and a headache inducing nightmare at worst. I didn't see the magic then, and I certainly don't see the magic now.

A seamless hud, on the other hand, has the potential to do great things for your interaction with the environment. Based on reviews, however, it's still years out.




Seems a bit unfair to dismiss the Oculus Rift based on the state of head mounted displays from ~20 years ago. Yes, they used to suck. That's exactly what the Oculus Rift is trying to solve. Have you tried one?


> Yes, they used to suck.

Actually, no, this one didn't. It was fantastic technology. The resolution was the same as the monitors on the other computers, and the tracking was very fast. The only downside to the technology itself was that it was heavy.

The problem was that it was only a window, and a relatively small window at that. It's a glorified 3d monitor that denies you vision of your surroundings (and works very poorly with anyone with glasses).

Worse? You still need some other sort of controller (which you can't see when you're wearing them), and unless you're standing up, you can only look a limited amount around you. In any environment other than wandering around a virtual world, it's a curiosity at best.

FPS games - the head moves too slowly to make an accurate method of aiming (and think of your neck muscles afterwards), so you still need to use a mouse as your primary aiming device, and a keyboard to move.

MMO games (perhaps the ideal target for these) require extensive use of the keyboard and mouse (neither of which you can see with the device on), and are rarely played in first person view.

I just can't really see a market outside of VR, and then not without a whole new class of controllers and tactile feedback methods. It's the first (and arguably the easiest) part of a new class of technology, which when combined could be interesting. Until then... meh.


I've tried one (dev one) and the resolution's crap - 1280 × 800 spit across both eyes. It's shocking how bad it was.

The final one will have full HD, but even then I think it needs a quadrupling in res before it's even acceptable.


Have you actually used the Oculus? I agree that the 3d stuff from 20 years ago was shit, but that's not really relevant.


I haven't tried Glass, but I tried Oculus Rift a few weeks ago and it made me want them both more.

They're very different devices. The Rift immerses you in 3D worlds. Every way you tilt your head immediately changes your viewpoint. My perception of Glass is that it tries to overlay information on top of reality and add more senses to humans. They are similar means to completely different ends.


Agreed. Things like the Rift have been all over for a decade. Sony Glasstron, etc..




Registration is open for Startup School 2019. Classes start July 22nd.

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact

Search: