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I'm sorry if I misrepresented the way things were in Rust; I also gleaned from some places that you might add things like parallel loops in the future, and was pretty sure that you were heading towards the same place as, say, Haskell where you have tools for both concurrency and parallelism.

I'll update the article to link to your comment.




No problem! Rust's documentation is pretty scattershot at this point in its life.




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