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This is wrong. The "feel" of an animated interface is an entirely creative/artistic/subjective thing, and its overall success is down to the sensitivity of the animator, not the underlying mechanism. There's always going to be a place for both time and speed based simple animations, as well as animations based off easing equations, physics engines and everything in between. We use whatever feels and looks right for the job at hand. To say that we'll achieve better results by stopping using duration/easing equations and only using speed is overly simplistic and, I'm sorry to say, rather naive.



You're right. I went overboard with my conclusion, the intention was to focus attention on the fact that using a single tool results in lots of similar results and to highlight the flaws in that tool. There are plenty of other tools we could use, not just the one.




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