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Claimed another victim, has the mobile-gaming wars. </yoda-speak>

In all seriousness ... I am very saddened by this news. I few up playing Monkey Island, Indy Jones, etc. I was thinking of buying all the Monkey Island games again on my iPad but didn't have the time.




Which doesn't even make sense, I would buy an iPad port of Full Throttle so fast.


Except that it has to be priced at $.99-$1.99 for most people to do so...


Are you sure? From what I read, the big gap is between Free and Non-Free.

After that, I think that some marketing could convince the vast majority to pay a lot more than 99 cents (I did, for Plants vs Zombies).

I'd pay somewhere around U$ 5 per game myself :)


Even so, that's a huge difference compared to the previous $50-60 people were paying for games. Sure they can cut out the publisher, printing, etc... now, but I expect they were still making at least $10 per game in the past.


$5? Games used to cost $50!! You'd only pay a tenth of what games used to cost.


An equivalent game for PC (say a Telltale Games Sam & Max episode) costs U$ 9. The Sims 3 costs U$ 19.

You're comparing the adventure games to the massively expensive FPS or RPG or other stuff with awesome graphics and all that :) .

And, to be honest, I never paid U$ 50 for any game upfront (PC, console, boardgame, anything), and I believe 99.9% of the gaming population in my country (Uruguay) hasn't either :) . That's the realm of US and European teens that can afford them (well, their parents can).

I did buy secondhand console games and other stuff :) , and I've paid far more for my M:TG collection, but on 4 to 10 dollar installments :) .


There are a ton of games at $9.99 and $19.99, generally only the simplest casual match-three style games are $0.99.

Right now the #3 paid app is the $7 Minecraft, the second game on the list.

A lot of the games on the top charts right now are free or $0.99 games with in-app purchases that bring the price higher, or games that were formerly in the $7-20 range but are lower because they've been out for awhile.


Yeah, tablets seem like they'd be a great fit for SCUMM-style games.


They are and in fact you can get a version of SCUMMVM that runs on a jailbroken iPad and works with most (if not all) of the LucasArts games. It's just a hassle.


Well, at least on Android, you have to press and drag (which moves the 'mouse'). It's not a simple press and click like I imagined.


I don't understand why they aren't updating and selling all their properties on iOS and Android.

There's an entire new generation that could buy them, plus point-and-click adventure games sound like a great use case for tablets.


Fate of Atlantis, King's Quest 3, Monkey Island 2 and even Full Throttle is available: http://wiki.scummvm.org/index.php/IPhone




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