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The rules require knowledge of the dice' relative orientations in meatspace and I believe subsequent rolls in a turn exhibit memory (dice are not equivalent), which makes the conditional probabilities substantially more difficult than a Monte Carlo simulation.



Unless the script simulated dice orientation, I don't think it would help any there. Having read the rules of the game I think there's still a pretty good closed-form solution, minus the dice orientation stuff, that wouldn't take a lot of work to find.

Or better yet you could write a script to compute exact probabilities!




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