I really like Apple's technologies but I absolutely despise their idiotic policies.
Also, Apple's refusal to allow developers to do lower-level things like create alternative keyboards means Android users get to use modern input technologies like SwiftKey while iOS users are still pecking away at a 2007 keyboard.
Hmm, more like different hassles, I'd have thought: having to support thousands of screen size/hardware/OS combinations must be a huge pain, and less of the UI is given to you for free. Though I speak as someone who's done very little Android dev, and rather more iOS.
It's true that the Mac model (App Store PLUS third-party apps) is preferable for me. But then again, I do like the idea that my parents' machines won't run any unsigned code. I'm thinking of Windows virus support nightmares past.
The rejections I have had have almost universally been for reasons that would benefit the end user. For example, one app we submitted used background GPS to track your running route. Apple told us we had to very clearly warn the user that it could impact their battery life. Another was a game that still had some placeholder art being used for achievements, Apple told us to resubmit with final art assets.
Their system is far from perfect, but after lots of rejections I can see its value.