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I've mainly done web development and typical university style assignments for the bulk of my programming experience- barely encountering algorithmic problems that weren't well defined.

Recently, I started creating a throwaway physics/game engine for fun and it is an awesome way to learn some really cool algorithms. Also, I did a small image manipulation app that exposed me to some cool stuff as well.

As a new grad it definitely pushed me more towards game development- would you mind sharing your reasons for leaving?




Game development is hard. The average engineering role at a games company involves a lot of work on hard deadlines.

It's also tough for some engineers because there's usually a very clear product vs engineering divide -- you're implementing stuff other people come up with, and when they change their minds you throw it out and do it again a different way.

That said, making games is also a ton of fun and is a great way to be exposed to a lot of interesting engineering challenges. If you like games and you can put up with the issues above, you should definitely consider it.




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