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Interesting that they broke it down into only two types of particles: moshing and not-moshing. In my experience there should be a third particle for the "border guards" -- the people who help keep the shape of the pit and actively push people back in (as opposed to a non-mosher particle which merely absorbs hits).

Don't forget the natural variability of said border guards who might, should their favorite song enter the scenario, join the moshing group.

Also theres people who will avoid the moshers unless specifically behind 'border guards' - in this simulation everyone essentially acts as border guards; the grey dots dont try to avoid the red just hold their ground.

Really cool app though!

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