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Interesting that they broke it down into only two types of particles: moshing and not-moshing. In my experience there should be a third particle for the "border guards" -- the people who help keep the shape of the pit and actively push people back in (as opposed to a non-mosher particle which merely absorbs hits).



Don't forget the natural variability of said border guards who might, should their favorite song enter the scenario, join the moshing group.

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Also theres people who will avoid the moshers unless specifically behind 'border guards' - in this simulation everyone essentially acts as border guards; the grey dots dont try to avoid the red just hold their ground.

Really cool app though!

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