Judging from your items in the list, it looks like you started with Mozilla's mortar library , which I work on, and completely rebuilt it. I really like how you've structured it and all the stuff you've included -- it's a much more powerful starting point than what we currently have with mortar.
We've been hard at work trying to figure out what we should do with mortar. Naturally several other starting points have emerged, because that's how the web works. We're excited about this. We, Mozilla, still want to give developers something they can use to easily get started, but we'll most likely refer to all the other ones too so the developer can choose between lots of libraries (ember, angular, requirejs, etc).
Thanks for this, I'll keep it in mind as we write documentation on MDN for writing Firefox OS apps!
As a developer the idea of native html is tempting. As a normal user I'm rather unimpressed.
"What can this do, that my Android can't?"
Without the answer to that question, people won't get it.
Paragraph 1: Ok, so we have some serious competition.
2: We are not going to beat them, we are changing the game.
3: There is massive developer potential.
4: Html sucks, or does it?
5: Frameworks and compile-to-js save the day!
6: Not just HTML5, standardized HTML5!
7: Fixing the problem of "Several languages, frameworks, APIs" and "vendor lock-ins"
8: Mozilla can be trusted.
And the problem isnt 'too many frameworks / languages', its the ones that run on a single platform requiring you to write the same app 5 times that are the problem.
And although they promote it as the platform to rule them all, reality is: http://xkcd.com/927/
But I wish them all the best, of course.
It made a bit of sense. If you're the type to immediately root your android phone and start running custom builds, then these OSs may give you even more room to run.
DON'T make apps for chrome. Hell, don't make apps for FirefoxOS either. Make apps for the web. Make them work everywhere, and stop trying to make "one render engine to rule them all" happen, because it's bad for the whole ecosystem.
As a dev on Firefox OS I had been trying to disuade us from promoting / people from using the 'Building Blocks' ui library, it makes sense for the OS itself to use it but for 3rd parties "I hope this becomes a bygone of separate apps per platform"
I lost that, but I think it will come around as the platform matures, I will always just be building web apps
Your problem is that browsers are a very restrictive sandbox (so you can't extend stuff yourself, you have to wait for the browser vendors to implement it) and the standards process is glacially slow. People seem to want to use the web as a platform for general purpose software. The current standards are not good enough. So inevitably people look to browser specific features because they want to make stuff that actually works now rather than waiting possibly years for features to be standardised and implemented in every browser. It seems very unrealistic to expect people to cripple their software just to stay 'standards compliant'. History seems to indicate that people will use the available tools to solve their problems. A few purists will shout from the sidelines while everybody else gets on with doing real work.
To put it another way: targeting one browser gives you a competitive advantage because that is where cutting edge and interesting features are, and that isn't going to change any time soon unless there is a big change to the standards process. Hence "Made for Chrome", "Best viewed on Chrome" and soon "Made for FirefoxOS".