You're not the first criticising this about my library. I used adapters in another lib of mine (http://www.opentip.org) and it worked great, but the work involved in testing all browsers is not comparable to just using jQuery (especially when working with events). But it is definitely on my todo list (https://github.com/enyo/dropzone/issues/39).
EDIT: PS: I also chose jQuery over any other lib just because it's the most wide spread. Personally I have worked with Ender, Component, RequireJS and don't use jQuery in all my projects.
Yes that's the bug in question. There isn't really a fix for it, but a very very ugly workaround. Look at ios-imagefile-megapixel to see how they fixed it if you want. Or you can wait a few days for my implementation will be better documented.
Hi, I'm the author of Dropzone. iOS has a bug (as already mentioned by other users) resizing images in canvas. There are workarounds, and I already started implementation (https://github.com/enyo/dropzone/commits/ios-squas). Unfortunately ios-imagefile-megapixel doesn't meet my coding standards so I didn't want to just take the code of their implementation. I will release my fix soon.
always struggle trying anything related to drag n drop on my ubuntu 12.10, because the moment i drag a file on nautilus the entire sets of apps get disabled on my unity sidebar except firefox and nautilus. and even firefox doesn't open so basically am stuck :(
You can use the window pinning (not sure of the right word) to quickly move a window to take half the screen by dragging it to either side. Then you can do the same with the the other window. Once done dragging to the top will fullscreen it again.
You might want to take a look at our Webscript example for doing this: https://www.webscript.io/examples/s3upload. (You can ignore the download part.) It should be trivial to use Dropzone.js instead of the normal <input> in the example HTML.