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Much less likely than someone editing code later using his superficial understanding of C++ :)



After the fifth time dealing with subordinates misunderstanding template constructs I decided to throw out all of the C++ code and reimplement in "simple" C and x64 assembly -- at least now people don't mess with the assembly

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Or Ruby. Or C. Or Scala. Or Haskell. Or JavaScript. Or Go.

You get the point I hope.

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It's not that easy, I'm afraid. Languages do differ in many areas and one of them is how easy it is to make a mistake in one.

I think Go was designed with this in mind? Also, Haskell's type system guards against this. On the other hand C does nothing to prevent you from shooting yourself in the foot and C++, while improving some things, makes it overall worse because of sheer amount of constructs in the language.

Ruby and JS are better in that they run on VMs and so won't segfault (that often), but other than that they do very little to help avoid making mistakes (implicit undefineds passed to functions in JS...).

Anyway, languages are not created equal and one thing a language designer can optimize for is to reduce the probability of programmer making mistake. That's only one of the variables however and sometimes it's the other goals that are more important and then we get languages like C++. That's not to say it's bad, it's just optimized for different things.

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