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Just use Java. Worked great for Minecraft, which is probably the most successful indie game to date.



I wouldn't. Java can't deploy to iOS (without some bogus hack like IKVM, and you'll pay for it with your customers' battery life and your software's responsiveness) and has a shrinking viability--though, for now, still viable--on Windows and Macs.


If iOS is your platform. First you have to decide if you want to do a desktop game or a mobile game. Pursuing both at the same time is a bad idea for an indie developer.


Can you sell Java games on the Windows store?


You can't, but you can on Steam. I would not worry about the Windows Store until it starts showing a market base.




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