One of the interesting twists to Assassin was was that you weren't allowed to have witnesses to your "crime", which meant you could relax when there were other people around. But it also made it easy to become complacent, which is how I met my fate.
I never survived.
In general, though, the idea of adding a little game to anything is pretty nice. You can imagine playing tag at CES or assassin at PyCon. Hell, it's be great if the organizers added/encouraged/managed it!
Ha. Memories indeed. Ow. ;)
Thanks for tracking down info on tracer guns. You can still purchase them but they're collectibles: http://www.ebay.com/itm/2-Vintage-Rayline-Tracer-Toy-Guns-lo...
I'm developing a smartphone version of Assassins; I have some screenshots up at http://hoka.imgur.com/
The server code is written in Python and hosted by heroku! If anyone's interested in helping out or testing the game, shoot me a PM.
My experience playing Assassin is that it overshadowed other parts of life. Like paying attention in class. Although a very avid gamer, I try to avoid playing games that have negative externalities (other than time consumption and acceptable hardware/software costs, of course). If the game intrudes into the rest of my life, and the intrusion feels negative, CUT IT.
She also reverse pick pockets them into random peoples pockets.
We could call it "The Magnificent Seven Play Tag."
But title it:
So the clothing doesn't need to be on the tagged person...
You need to keep track of whom you need to get last, and who might be trying to get you last.
An uncle and a cousin of mine have been going back and forth for about 30 years.
It would be a whole lot more interesting than "sup bro?" at a reunion.
Coincidentally or not, we were also ultimate frisbee players in middle school. And there were pogs, of course.
With their arms and hands practically useless, they could only bite and kick each other. Apparently people would get bit pretty good.