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> "memory management isn't an issue for developers like it is on Android or even iOS."

Memory Management is a issue on android development? Ive been dev'ing for android for > 2 years and i have never had a memory management issue. Not saying there isnt one, but i would imagine you would have to be doing something wrong for it to be an issue.

> " Native development is not as demanding as Android"

Could you elaborate on what you mean by "demanding"? The vast majority of android apps happily spend there entire lives never touching native code...

Memory managment was a pain in the butt when I was developing for Android. Mainly because apps (then) were limited to a 16MB heap and bitmaps would allocate memory automatically but need to "reminded" to release it afterwards. The only real way to know if you'd exceeded the limit when you tried to open a bitmap was to catch the OutOfMemory exception and retry with a lower sampling of the image. So the simple act of trying to read an image into memory and display it turns into a complex memory management scenario. Good times.

Up until 4.0-ish you didn't have great native UI libraries and so forth to help you quickly put together a native app w/o designing a UI library from the ground up.

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