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> due to the fear of the ridiculous approval process

It's not ridiculous and pretty easy to understand. No questionable content. No trying to be clever about the rules. No private APIs. I have been involved in over 20 popular apps on the store and not one has ever been rejected.

> their development efforts for the iOS platform may go a waste

Developers aren't stupid. The iOS platform is by far the largest and most profitable and will continue to remain so in the years ahead. And the fact is that iOS is a much simpler platform to develop and test for than the myriad of device combinations on Android.

Plus you're entire argument is tired. It has been around since the beginning of the store and will continue to be so long as Apple rejects apps.

And then you do something as seemingly innocent as querying the NSComputer image on a Mac, sending it over the network, and showing it on an iPhone, and Apple rejects you.

It's great that you've had no trouble, but please don't extrapolate that into a belief that there is no trouble.


At what point did I ever say there was no trouble ?

There will always be people who try and get around the rules. Including using Apple's artwork without permission.


It's not "using Apple's artwork without permission." There's a public API for obtaining this stuff, and all we did is send the result across the network. Note that Apple agreed with us... eventually.

You did essentially say that Apple's review process is not a problem as long as you actually follow the rules, which is simply not true.


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