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As explained in the article, our Out-of-Band Work mechanism is more general and more flexible. The most important points are:

- Unicorn's mechanism is limited to garbage collection. Phusion Passenger's allows any arbitrary work.

- Unicorn's doesn't work well with multithreaded apps, Phusion Passenger's does.

- Unicorn's doesn't spawn additional workers. In certain situations it can happen that all workers are busy garbage collecting. When Phusion Passenger encounters such a situation, it will spawn an additional worker. Phusion Passenger guarantees that, while performing out-of-band-work, there are at least PassengerMinProcesses processes ready to process any requests.

Phusion Passenger 4 also introduces features not found in Unicorn and Thin:

- Support for multiple Ruby interpreters inside the same instance. But to be fair Unicorn and Thin are designed to be run in a different way so this may or may not be an advantage for you.

- JRuby support.

- Python support, and in the future more languages.

- Real-time disk-backed response buffering, first introduced in 4.0 beta 1. Unicorn relies on web server buffering which tends to buffer the entire response before sending it to the client. Phusion Passenger 4 allows you to use Rails 4 streaming with ease, without blocking the server on slow clients, with good performance and without configuration.

- Phusion Passenger Enterprise supports multithreading. Unicorn is strictly single-threaded multi-processing only.

Phusion Passenger 3.x also supports these features that Unicorn and Thin do not support or do not support in the same way:

- Dynamic number of workers.

- Rolling restarts (as implemented in Enterprise) are more automated than in Unicorn.

- Deployment error resistance (Enterprise feature).

- Live IRB console (Enterprise feature).

Phusion Passenger also provides commercial support.

I wrote this response quickly so I may have missed some things. If anybody spots any inaccuracies, please let me know.




Thanks! I appreciate the breakdown.




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