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Capcom RE:Dox, open source serialization/deserialization for game engines (github.com/capcom-td-oss)
35 points by vblanco 4 days ago | hide | past | favorite | 7 comments
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JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.

Is this really Capcom ?

Yes:

> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard

https://x.com/edandersen/status/2105845938296394082


JSON is about interoperability particularly between different teams or users.

Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.


Not only, Devil May Cry also uses RE:Engine.

All of their current gen games run on RE engine now, they've unified all their pipelines

Also Dragons Dogma



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