Using coins to purchase in-game rewards is a good idea. User-defined rewards, nah. Probably not.
There's too much conceptual overlap between Habits and Daily. I'd get rid of Habits entirely (who really wants "micro-tasks"?), except as an API thing.
If you want to make something exceptionally cool, integrate with RescueTime and Fitbit.
Indeed, I've found very few people to use custom Rewards, I may discontinue that. The in-game rewards will become more useful when Groups is developed, so you can compete your avatars.
I've come to deem Habits indeed as useful mostly with APIs, and have considered manual Habit entry as temporary until enough services utilize the API, after which I may discontinue manual Habit-entry.
RescueTime and Fitbit are definitely on the horizon, as well as PivotalTracker, Withings, Anki, and more (see http://goo.gl/beQtz)
The store items are useful and getting to unlock them is good incentive to keep playing. I'm looking forward to seeing more of that.
Keep up the good work.
Now it says Game Over, and forces me to buy tokens.
Isn't there some way I can reset the game? The tutorial seems woefully inadequate. I understand, you want to drive more people towards the buy more tokens for money thing, but could you implement a reset account link there somewhere?
Also, I am a bit unclear regarding the whole rewards/tokens system. Is there any way I can get additional tokens without paying for them? To explain myself so as to not sound liek a complete cheapskate, I live in India, and the USD-INR exchange rate isn't exactly favourable.
Let me take this moment to say, I have literally waited years for something like Epic Win to come to Android. Though I heard that it wasn't as Epic as promised. This seems to be the start of such a journey. May you succeed in your quest.
It seems to be working again but I think I triggered an error 500
Anyway, 500 indeed - but I'm using nodejitsu/forever-monitor to restart the app when it crashes, so it should come back just fine, you'll just have to refresh and wait a bit. Thanks for pointing this out
Any suggestions for working around that?
Alternatively, if you find compounding failures to be the issue, you can reset your character on HabitRPG (which I do quite frequently) when you're ready to start over.
I am inspired to perhaps create one along these lines myself!
* Epic is only iPhone, Habit is Web & responsive, so will work on all devices. I'm working on a PhoneGap app too. Anyway, I thought EW only on iPhone was lame, since I have Android.
* EW is badge-based, and only tracks improvement. Habit is more traditional RPG-style (exp, hp, gp) and tracks both improvements and failure, so it's better for gauging actual progress. ++ for Habit: it's more real, and more comfortable for SNES RPG players. ++ for EW: you won't experience failure anxiety, as @ElliotH mentioned below.
I will give it a try maybe it can help me Organreize better :)