1. If one has to programmatically create all animations, then browser based animation is at same stage as 1985'ish BYTE issues where drawing a chess grid in CG was a major achievement. A lot of great animation work is done by animators who don't code or won't code (http://www.ninapaley.com). Flash provides timeline to achieve this. The newer Edge is nowhere close to that level of fineness. Where are the tools for animators who animate to create these animations? (Psst. We need another Flash!).
2. Most of the current animation we see in CSS3/HTML5/Jquery is boxy, geometric stuff. Where are animated characters? and how easy is it to do it all in one environment like Flash? I am not a banner holder for Flash but it did provide a good integrated environment to draw, animate and code too.
This is neither a rant nor any stand. I am just wishing that tools develop faster and better so that animators who visually create animation can do cool stuff in browser based animations.
Thanks for sharing a nice work of art :-)
Sencha Animator: http://www.sencha.com/products/animator
Motion Composer: http://www.aquafadas.com/en/motioncomposer
Tumult Hype: http://tumult.com/hype
Online/Cloud Based Tools:
they are becoming popular. maybe in 2013! (:
Do you know if any of these supports audio + frame synchronization, the audio being the primary "feature" of the animation?
Is your Retina MacBook Pro the 13" model? I wonder if there's an incompatibility with the Intel HD Graphics 4000 GPU. I don't have one for testing, but in the past I've seen quite a few issues related to how Intel's integrated GPUs diverge from the traditional NVIDIA/AMD chips.
Could you look in the Console to see if there's something printed when you run the app and things go wrong? This is getting off-topic for a HN thread, so if you have a moment to look into this, please drop me an email: pauli /at/ lacquer dot fi. Thanks!
It's a free download. (Mac only, at least for now -- there's a rudimentary Windows port that I'm hoping to finish one day.)
Radi also supports HTML5 Video and Audio elements; you can create video effects and realtime Canvas script layers; and there's a minimalist Markdown editor included for text content.
when we allow people to draw freehand on a HTML5 canvas, the lines invariably come out fuzzy at the edges -- not nearly as sharp as drawing lines on a native app. it's not terrible, but it is noticeable.
here is some sample code: http://jsfiddle.net/NWBV4/10/
would you mind sharing how you overcame this issue?
This is because the Canvas path coords describe the center points through which the stroke will be painted. So a vertical black line drawn through the coordinate (100, 100) wirh line width of 1 will render so that its minimum x coord is 99.5 and maximum x is 100.5. Since most render targets are 1:1 mapped to actual display pixels with antialiasing, what you get is two pixels of 50% black. To get one pixel of 100% black, the coordinate should fall right in the middle of the display pixel, i.e. 100.5 in this example.
Hopefully that makes some sense (typed on a phone...)
2. There was (is?) a Motorola Montage project that was available as a Chrome extension "Ninja". It seems to have disappeared. Here is a Git link: https://github.com/motorola-mobility/montage
3. Adobe Edge animate is there but it is a toy as of now.