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Extravagant headline. UI cues are the same thing as a walkthrough. They're a channel for the designer to tell the user how to interact with something--a communicative affordance. The only difference is that they're not listed as bullet points.

We have to learn how to ride a bike and type on a computer. The user doesn't know how to do everything, nor do they have the intuitive reasoning to pick up and use something completely new and alien. While we should make them feel smart, there's room to teach them and make them feel enlightened with this new system. Contextually, a UI walkthrough may or may not be a good idea.

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