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Building Quake Live : John Carmack (gamasutra.com)
53 points by kqr2 on Feb 26, 2009 | hide | past | web | favorite | 5 comments



I wonder if there is any hope that they will open the plugin up to other developers. Even more, I wish they would have used Unity3d, but for entirely selfish reasons.. granted, porting their assets might have been a bigger challenge than turning their rendering engine into a browser plugin, but I digress.

We are seeing a trend towards in-browser 3d experiences. The built-in 3d accelerator cards are widespread and "good enough" now in ubiquitous computing that the time is coming where Adobe will have to buy or build their own solution.


The built-in 3d accelerator cards are widespread and "good enough" now in ubiquitous computing that the time is coming where Adobe will have to buy or build their own solution.

Hopefully, the next generation of "browser plugins" (like Flash) will be completely Free Software. Flash has been a nightmare, because it generally works well -- except it crashes a lot, and Adobe won't release it on "unpopular" platforms. We can't keep doing things like that, we need the web to stay open. Otherwise the web is going to become AOL 2.0, 20 years too late.


I'll take a closed, consistent deployment experience (flash), over an open and free,yet inconsistently implemented one (the real nightmare that is css) any day.


Except with 4 official versions of Flash out in the wild, combined with the open source versions to support platforms Adobe neglects, there is no consistency that you can rely on.

Welcome to the web. If you want users to have a consistent experience, write a desktop app.


Adobe? You mean, for doing 3d stuff in Flash/Flex/AIR?




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