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In the past, I've analyzed piracy rates to see which games were worth playing.

Black markets are still markets, and still have supply and demand. It's a fallacy when game developers don't use piracy numbers to indicate demand for their games.

Absolutely, and all the major publishers analyse piracy numbers in extreme detail.

But I still question the assumption that they play games because they've been pirated. Pirated games have retention rates just like legitimate copies.

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