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My GitHub Game Off 2012 Roguelike (ondras.github.com)
86 points by ondras on Nov 30, 2012 | hide | past | favorite | 20 comments



Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone".

The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.


How is it scary from an intellectual properties perspective?

LucasFilm is very nice with their properties, permitting just about anything to be used unlicensed so long as there isn't a profit being made (they even support people doing it sometimes)...


I agree; very clever use of the context.


Cool idea, but it's not really clear to me when I'm able to reflect lasers. Is it completely random? I think the game would be a lot more challenging with less reflecting. I kill way too many guys without meaning to.


Reflecting happens with 50% chance. Which is far less than what we see in traditional franchise :-)


Very nice!

Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).


In place wait is probably a bug and should be fixed soon. Not sure about non-numpad numbers though; their topology is far from being useful...


...aaand fixed!


>> In place wait is probably a bug and should be fixed soon. > ...aaand fixed!

Doesn't look that way; it still doesn't regenerate health and force.

> Not sure about non-numpad numbers though; their topology is far from being useful...

True, but it beats not having diagonals at all. I've gotten used to playing roguelikes with the number row, and it becomes quite usable after a while.


I love rougelikes. I'll give it a try on my lunch break.

Here's my entry: http://news.ycombinator.com/item?id=4853421

Good luck in the Game Off!



Any way to restart without the tutorial?


Unfortunately, no.


Probably a good thing, as the only way I've found to do well is to hide in good terrain, which I can do while dealing with Mickey Mouse.


First reaction - oh cool, this works on my phone!

"Enter to continue" - "Enter" what? Like, a key?


A bit too realtime for my liking, but awesome idea and execution :)


The game is strictly turn-based, there is nothing realtime in it...


nice idea. the gameplay is not too thrilling, but still it's quite funny to play for let's say 2 minutes...


Really nice


Brilliant!




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