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My intention was never to try and impress anyone. That "app" was actually born from a mistake. I was messing with some particle generation in ogl for iOS, forgot a clear and found myself very amused with the results. From there, I used it as an excuse to explore PS and UI design, and the addiction fed itself until I got overwhelmed doing other projects.

I have long since realized that getting noticed in an app marketplace requires some serious time, PR and effort - none of which I am fond of parting with at the moment.

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