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I'd like to see the reverse: don't let the project go through unless it raises at least two or three times the minimum goal. Okay I know that wouldn't actually work because people would start taking it into account, but the problem is that people always underestimate what projects will cost; the most likely failure mode is you get the money you ask for, the project is unexpectedly hard and the money runs out long before you're done. Of Kickstarter projects that have actually delivered products, I bet many have been saved only by the raised money far overshooting the underestimated minimum goal.



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