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Too bad he only mentions Minecraft in passing, because in some ways I think it tries to learn from the same problems: It tries to stay fresh to be able to attract new buyers, and it's so open-ended that it has a lot of replay value. So it still sells quite handily (the speed seems to have slowed down somewhat, but a few days ago, it was announced that they had sold 8 million copies for PC - and that doesn't count the millions of XBox 360 copies at all).

Yet it is quite different: It costs money once, and you get updates for free - and there's no in-game market of any sort, whereas the OP wants no money upfront and tries to get people to buy in-game stuff.

But he DOES mention Minecraft, by saying to see what it's like in a decade. Now, if there were 10 examples like Minecraft, then I don't think he could dismiss it so freely. But with a single exception... it is reasonable to consider it an outlier.

Actually, the pace of Minecraft's sales has been holding steady/increasing over time, not decreasing.

1 million - January 12th, 2011

2 million - April 25th, 2011

3 million - August 7th, 2011

4 million - November 7th, 2011

5 million - February 18th, 2012

6 million - not sure.

7 million - August 15th, 2012

8 million - November 14th, 2012

Source: http://gameblaster64.xandorus.com/sales-numbers Disclaimer: it's my site.

Second source: http://www.destructoid.com/minecraft-surpasses-one-million-s...

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