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> There's also the rather-disturbing phenomenon of a small percentage of people spending an outlandish amount of money on these games. Sure, some of them might be enthusiastic fans, but that seems unlikely to me. Free-to-play games are just . . . not that kind of game. It seems more likely that they're folks with poor judgement, or who are even mentally ill. I don't know, but it doesn't sit well with me.

I have heard this about the gambling industry, from colleagues when I used to work at an online gaming company. I think it is true that a large amount of the profits from these type of things come from a small percentage, and often those people cannot really afford to loose such great amounts of money either.

Of Zynga's games, apparently "less than 1 percent [of players] are responsible for between a quarter and a half of the company’s revenue".[0]

[0] http://www.businessweek.com/magazine/zyngas-quest-for-bigspe...

Yeah, I don't have any data to back it up -- it's just intuition -- but I've got to think that spending $5000 on Farmville just can't be right. I mean, that'll buy you pretty much unlimited movies, music, and TV for a year, with maybe a vacation thrown in there. And the games they spend it on are terrible. I'd understand if it was Starcraft or something, but it's nothing like.

When I was a teenager playing video games all the time, I had a great desire to develop them. Who doesn't? I think that was at least partly responsible for my learning to program. But as an adult, I'm a lot more ambivalent about the industry. Sure, it's art, and some games are awesome, but some also scare me. I can't shake the feeling that some games have a genuine psychological addiction element, and some people might not be well-prepared to cope with that rationally, and the whole thing looks kind of . . . exploitative.

I'm not as sure as I was, when I was 13, that I want to be a part of that.

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