Hacker Newsnew | comments | show | ask | jobs | submit login

WebGL would be extremely tricky for them -- they'd first have to port their OpenGL render pipeline to JavaScript, which would be "doable I guess" especially since they could just port their GL ES (mobile) render paths, that's mostly identical to WebGL. But they'd also have to port their entire runtime library to JS, which would exceed a major rewrite in terms of effort I believe. And then they're calling .NET / Mono APIs everywhere in their own runtime/core code, I'm sure. And then there's the thousands of Unity projects out there calling said APIs. And then, and then, and then...

Next, asset loading but since you're on the web, ideally you'd have smarter on-demand streaming of compressed assets, rather than a 10-minute-long "Loading Game Assets" splash-screen page...

Next, user code. Uh-oh... I give up.




Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | DMCA | Apply to YC | Contact

Search: