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What I'm saying is that after six years, there is still no support for something as basic as classpaths, which I'd consider part of the MVP to be using something like this full time.

It seems you disagree, but many people have popped up in this thread with the same complaint, and workarounds they should not have to be making.

I have no problem with the 3D rendering part of Unity, it's fully featured and works well. Especially for the price tag.

Agreed that age being bad is a nonsense metric. I was saying the opposite - it should indicate polished workflow.

Ticked off at one feature is not an accurate assessment at all. If lack of classpaths were my only problem, I'd be in love with the product.

I don't think it's a bad engine either. I was just expressing my concern for where they're choosing to spend their effort.

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