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On the other, other hand, if you don't use their serialization system (I prefer to stick with json), automatic reloading of the code causes a hard crash as your objects have been incorrectly reloaded.

And, naturally, there's no way to turn it off. Strictly speaking there is but it requires restart of Unity, not just the game, to reload code. Which is basically the UE3 workflow you describe.

You're right though; there are quite a lot of good parts of Unity - which is why I'm sticking around for now.

But I stand by my assertion that their focus on headline features is troubling.




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