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No OpenGL support at all? Isn't Unity used for mobile games, too?

On Windows Unity uses DirectX.

On iOS and Android OpenGL ES.

On Linux and Mac OpenGL.

There has to be, unless they have ported direct x to Linux.

They are just not bragging about it on the sales page.

What makes you think that? Unity uses: D3D9, D3D11 (new in 4.0) or OpenGL on Windows; OpenGL on Mac & Linux; OpenGL ES 1.1 or 2.0 on iOS, Android and NativeClient; libGCM on PS3; D3D-like API on Xbox360; Stage3D on Flash.

What is new in 4.0 is D3D11 support, which is kind of a big deal since it opens new GPU possiblities (compute shaders, tessellation etc.). But all the other rendering APIs are still there and fully supported.

From a quick search it seems that it does use OpenGl.

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