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Low latency audio is actually really hard to do on a mobile device because low latency and low power use are literally the exact opposite. I wonder if Apple dynamically adjusts things to only have low latency when requested or if they just burn power here and make it up elsewhere.

In any case, Google just needs to swap out AudioFlinger for PulseAudio and they'd have this taken care of. Collabora have even done most of the work for them already.

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