Your age doesn't matter. Your product does.
PS: don't be like that to your own kids, cuz you will be hated as a father, I can guarantee you that.
Product? It's a kid just learning to program and it's his/her first app (and is free). It's not a product!!! Just a typical "Show HN".
The initial rush of being X years old and a programmer soon wears off. For those young people who are serious about programming, age becomes more of an impediment, rather than a badge of honor.
If you broadcast that you are X years old, sometimes people will not take your work seriously. Sometimes they won't hire you. Sometimes people will take advantage of you. This is why, at some point, it's important to abstract away age from your work.
This kid publishes a freakin' iPhone game— a good one, at that!— and people are shitting on him for it? C'mon.
No, it doesn't. Most people deviate from the norm on something. Age, gender, disabilities. So what?
As a teenage programmer, I can say that teenage programmers aren't that uncommon any more. It's not remarkable, age really doesn't matter. Anyone over the age of 10 can learn programming by taking programming courses from world-renown universities nowdays. I'm 16 and I've been programming for years. That's only because I had a chance to learn programming and I took it, not because I'm more intelligent than a someone who's 20 years older than me and only got a computer when he was 18. Other people at my age didn't have such chances, and I'm thankful.
> Other people at my age didn't have such chances
That's my point. Being a 14 year old who knows Objective-C and has published a video game is still rare. I don't see how you can argue otherwise.
Even if you're right, even if it's something rare, we're missing the point. It's not about how rare it is, or how wonderful he is. It's about the product/game. Or at least it should be, in my opinion.